RAGE was created in a project where we attempted to create an arcade gun. The idea was to design it so that the user would get a really heavy impression, both from the guns actual weight, its fake recoil and its interaction and visuals.
So me and a friend have been doing some small tests, experiments and builds for the next version of the RAGE arcade gun. I’d like to present the general idea of the new gun and what features I would like for it.
The general idea is to stick a bunch of stuff to a rigid stick whereof the most important things are a holder for a Vive controller and a electrical recoil system. To add a bit of functional spice to it I also want to add a cooling system. The recoil system will heat up, and from what I learnt during the tests of the last version, spray cooling is cool in many ways. 2.0 will feature a built in spray cooling system.
My initial approach to this was to look for existing 3d-print models of automatic spray can pushers. That’s how discovered the automatic air freshener, a machine that pushes a spray can with a perfume to advert odor in a room. I bought one yesterday and managed to hack it somewhat.
It’s happening! Automat 2017, the indie arcade fest of greatness! I’ve been given the honor to help out in the planning, meanwhile I’ll try to push for a version two of both my arcade gun, RAGE, and the chair-based game Enbarr mac Lir. Me and a friend who also co-built Enbarr will be looking into prepping these game for something a bit more elaborate than a 10 year old school experiment and a 2-day jam result. Looking forward!
Automat is an experimental video game party from Gothenburg. We love games and want to share that love with as many as possible.
So the exhibition is on! The gun is suffering from severe overheating, severe because it’s mostly made out of styrofoam and duct tape, so it starts burning now and then. Every evening I take it back to the workshop to make fixes to the electrical cicuit, updates to the firmware and additions to the build (such as a themometer and fans).
It’s clear that it’s a prototype, but nevertheless I feel we should be proud. I at least think it’s super cool. 8 )
After thinking of some alternatives, we have decided to continue with our rough but functional foam prototype. It is probably representative of what the final thing (during this course) will look like, as things are taking time and the exhibition is getting closer.
In order to make it slightly more robust and to give it a bit of metal look (maybe) we are covering the gun in duct tape (material of choice for the hacker). Simultaneously we are running tests with the wiimote, actual digital test game, recoil system and microcontroller firmware.
Not slowing down, we have gone from sketch to physical prototype in the same day. We have choosen to work with styrofoam as it is fairly easy to shape and reshape in a rapid and agile manner. The result is rough, but represents what we are going for, and it´s really neat being able to touch something physical rather than just imagine what it will be like from visuals.
The RAGE gun will be both arcade gun and a digital game for testing it out, although the game would in theory work with any point and shoot game with limited input requirements. : )
I came up with some concept theme and art, the idea is to mix a cyber future with medieval fantasy. Heavy metal, advanced weaponry is also core.
One of the biggest challenges of this project was to create a recoiling system for the gun. Ideas have been going in all sorts of direction, but now we have finally landed in something that works. Less is more, and we were fortunate to get hold of an old pinball solenoid. On top of that we use a power cube and an Arduino controller transistor. The result is a controlled, magnet propelled piston, awesome! : D
We also replaced the iron core that came with the solenoid for rare earth magnets, to see if that would give a little passive boost.
Yes! We are going for my idea to make a really heavy arcade machine gun for the final project in the interaction deisng project course. The theme is “light”, so the connection here would be that the gun is the opposite, heavy. : )
We made some visual concetp sketches to get an idea for the look and feel as well as a sketch for how we imagine that it will function.